And yeah, I think that really compromised our pace. SP: I think the Medium initially was really poor, worse than unexpected. Q: You were saying about the places where you think you lost: do you think maybe that there was too much looking after the tyres in the race or not enough? What do you think you could have done a bit better? And that compromised, quite a lot, our race, because we didn't have too much of a difference on tyre. I think the first stint was really poor, with the graining that we had on that initial pace. As you can hear, the crowd are going wild for you out here. Checo, I'm sure it hurts a little bit, finishing P2 after such a great lap in qualifying yesterday. ![]() Q: Thank you Max for putting on a great show for us. We didn't know what the weather would do, but we were quite confident that this would pay off and luckily it did today. MV: Well, you know, we started talking about it yesterday. Q: And whose idea was it to do it a different strategy, starting on the Hard tyre? And yeah, for sure, winning a race from P9 is always very satisfying. But today, we just kept it calm, kept clean. MV: Yeah, I mean, yesterday was, of course a bit of a setback. Q: Does it feel extra special when you've come through from so far back, especially to beat your team-mate right at the end of the race? And that's the most important and yeah, a great win today. And yeah, then a good little battle with Checo at the end. And then I could stay out really long on the Hard tyres and that's where I think we made the difference today. And then yeah, just had a clean race, you know, picked the cars off one by one. I mean, I stayed out of trouble at the beginning. Max VERSTAPPEN: Yeah, it was a good race. Q: Max, two-time Miami GP champion or winner? How does that feel from P9 on the grid? Intel Core 2 Duo 2.1 – Max VERSTAPPEN (Red Bull Racing), 2 – Sergio PÉREZ (Red Bull Racing), 3 – Fernando ALONSO (Aston Martin) Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit There are more circuits in the game than in GRID and GRID 2 combined. With a combined route list that totals over 100, both iconic and classic courses will return. ![]() GRID Autosport will feature 22 locations, from Hockenheim to Sepang and San Francisco to Jarama. Different experiences are offered within each of the disciplines, ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes, and more. Touring Cars is all about aggressive pack racing, while Street Races are all about reacting to claustrophobic streets. Each will require a separate own approach and strategy, offering a distinctive style of play. The Racing Disciplinesįive disciplines within the game add their own unique style and feeling. Each car will have its own personality - a WTCC spec Touring Car will feel completely different than a Formula 3 car. To give a sense of scale, it is one or two steps towards simulation than their 2008 release, GRID. The developers claim that the game is definitely not a full simulation, but pushes itself into that end more than ever. Releasing on Jfor the Xbox 360, PlayStation 3, and PC, the developers hold a desire to make a game that, in spirit, goes back to some of their earlier titles in terms of both content and handling. Acknowledging that GRID 2 did not seem to achieve its full potential, the developer has stated that some of its core decisions moved too far away from the core fanbase. ![]() Codemasters aims to move the series into authenticity as the next game in the GRID series and descendant of TOCA Touring Cars.
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